28
Jun 11

CG Reel

CG REEL – James Atilano from James Atilano on Vimeo.

Heres my latest CG reel. It features past projects completed at various studios. Feel free to read my project based blog posts for the details of how I contributed to the work showcased here. A big thanks to all of the talented guys I worked with on these projects.

The song is “taken for a fool” by The Strokes from the Angles album


04
Oct 11

Wood Concept

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Here are some concept frames I produced for an animation project. I wanted to tell the story of a development project thru the use of a practical photo studio and handmade wood models photographed in the stop motion style. I drew some outlines of trees and buildings and create 3d models from them to give the messy feel. Modeled in 3dsMax and rendered with Vray.


30
Sep 11

Robot Characters

 

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Here are some characters I’ve been working on for a personal project. The project features robots and these are some work in progress renders. The bigger robot is made to look like a 50′s tin toy while the smaller robot is made to look like a homemade doll using mostly painted wood and simple hinges. I used Maya and vray for this project.


29
Sep 11

Vivante Senior Living

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Here are some renderings I completed for a high end senior living project in So Cal in July 2011 at Focus360. I worked with the Vivante development team and Merritt Andrews to produce stills and animations for use in a video presentation and print collateral. The images shown here were completed by me start to finish. As usual I worked with either models from our libraries or created them if necessary. I did the Modeling, Lighting, shaders…the whole enchilada. Created in 3ds Max and rendered with Vray.


29
Sep 11

Espiritu Part 2

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 Here are a couple of renderings I completed at Focus360 in June 2011. These images were used as marketing collateral for a development in Mexico. The homes were modeled by others. Since we didn’t have specifics for the site work, I just created the site and landscape model based on some photo reference. I was going for a sunny day in Mexico. Created in 3ds Max and rendered with Vray. I also used Guruware Ivy Generator for some of the vines and lots of Vray displacement for the stone surfaces.


20
Sep 11

Uncle Bens Office

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Here’s a progress frame of a set that Austin and I completed for Hornet Studios back in June, 2011. This was an office set that was used on another 30 second spot for Uncle Bens Ready Rice. Unlike the previous Uncle Bens post, the render shown reflects our work without any changes from Hornet. I was responsible for textures, shaders and lighting and Austin did all of the modeling. We worked in Maya and rendered with Vray.

www.hornetinc.com


25
Jul 11

Interior Virtual Tour

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I was recently tasked with updating Focus360’s residential home virtual tour lighting rig to achieve a more photo-realistic result. Here are a few images from the model I used as the prototype. I designed room schemes using content from both existing models from our library as well as some custom props I modeled and textured. I also created a “Backyard Set” for what we see out the windows. I decided to go with 3d geometry for the set for added realism. After I finished these images, I packed up all of the elements necessary to recreate this result and created some instruction documents for the team to implement on future jobs.


25
Jul 11

Atruim Design Review

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 Here are a few renderings I created at Focus360 in February 2011. I had approximately 3 days to execute camera setup, lighting, shaders and post using models from an outsource team. This was a quick project, but for the time I spent I was happy with the result. I used 3DS Max and Vray. I ended up using vray sun and sky with a vraycomptex with an hdr to add some clouds to the sky. I also used exposure and in camera depth of field.


06
Jun 11

Kung Fu Space Monkey

JA_Space-Ninja-Monkey_Lg

This personal project was inspired by a crazy little toy Space Monkey that was hanging around our office. Not even sure whose it was originally. I decided it was missing something….KUNG FU. So I modeled it in Maya and added a utility belt with some banana nun-chucks and a twist tie head band. After modeling I decided to setup a skeleton and rig the model to make it easier to pose. Rendered with Vray for Maya.


03
Jun 11

Uncle Bens Spots

 

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I was able to put my love for creating toys in cg to work for 2 Spots for Uncle Bens Rice. I was responsible for modeling, shaders and preliminary lighting for dining room sets to be used in the campaign. My teammate Austin Hernandez did the majority of the modeling for the sets, and I focused on UV mapping, texture mapping, shaders, lighting and modeling key props. We worked in Maya and Vray.

Austin and I created the initial models and shaders then our work was revised by the team at Hornet per further creative direction as reflected in these renderings.  It was very fun to work with Hornet Studios and their talented team on this project. Above are some final style frames and the U.S. Spot “Take Off”.

www.hornetinc.com