Category: Personal Projects

Creating art strictly for the fun of it between production work

Just Because

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Every now and then I create an image just because. The first image was emulating a night scene built from painted foam core. The second is a paper/button flower in a thimble flower pot. Like I said….just because.

Robot Characters

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Here are some characters I’ve been working on for a personal project. The project features robots and these are some work in progress renders. The bigger robot is made to look like a 50′s tin toy while the smaller robot is made to look like a homemade doll using mostly painted wood and simple hinges. I used Maya and vray for this project.

Kung Fu Space Monkey

JA_Space-Ninja-Monkey_Lg

This personal project was inspired by a crazy little toy Space Monkey that was hanging around our office. Not even sure whose it was originally. I decided it was missing something….KUNG FU. So I modeled it in Maya and added a utility belt with some banana nun-chucks and a twist tie head band. After modeling I decided to setup a skeleton and rig the model to make it easier to pose. Rendered with Vray for Maya.

Professional Bio

I’ve been working in the CG industry for some 20 years now. I’m a CG Generalist with a focus on photo-realistic environment modeling, shaders, lighting and compositing. The tools I use are 3ds Max, Maya, Vray, Fusion, Nuke, Mari, Zbrush (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…)

Im currently a CG Supervisor at Encore VFX Burbank. Im responsible for the supervision of all of our 3d departments for the upcoming  tv show Legends of Tomorrow.

Prior to that I was a staff  scene assembly lead at Blur Studio in Culver City, CA for approximately 4 years. The job included environment modeling, look development, lighting and compositing. I was also responsible for leading large and small teams of artists in the environment modeling, lighting and compositing departments, which are rolled into one department at Blur. As well as working closely with the tools team to develop pipeline tools to streamline certain aspects of the work created in the Scene Assembly department. The project types were game cinematics, commercials and Film projects.

Before entering the entertainment industry, I spent 15 years in the architectural visualization industry which provided me with a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I’ve gained a strong technical background, and have the ability to work comfortably on large and small teams.

Recent Projects:

DC’s Legends of Tomorrow TV Show Season 1
CG Supervisor

The Flash TV Show Season 2
Lighting and Rendering Lead

Supergirl TV Show Season 2
Lighting and Rendering Lead

Thor The Dark World – Prologue
Scene Assembly Lead – CG Battle Field
Environment Modeling, Look Development, Lighting and Compositing

Dishonored 2 Cinematic
Scene Assembly Lead – All Interior Shots
Environment Modeling, Look Development, Lighting and Compositing

Halo 2 Cut Scenes
Roughly 20 Minutes worth of cinematic content
Scene Assembly Lead, Look Development, Lighting and Compositing

Batman Arkham City Cinematic
Scene Assembly Lead – City Streets
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 2 – Various Shots
Lighting and Compositing

Batman Origins Cinematic
Look Development, Lighting and Compositing

Elder Scrolls Alliances Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 1 – Various Shots
Lighting and Compositing, Stereo Setup

Bioshock Infinite Cinematic
Scene Assembly Lead – Cloud City
Environment Modeling, Look Development, Lighting and Compositing

Halo 4 Cinematic
Didact Room
Look Development, Lighting and Compositing

Elder Scrolls Arrival Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

PlanetSide 2 Cinematic
Drop Pod Interior Scene
Environment Modeling, Lighting and Compositing
Crash Site Scene
Lighting and Compositing

Far Cry 3 Cinematic
Jungle Scenes
Environment Modeling, Look Development, Lighting and Compositing

FOX UFC Promo
Scene Assembly, Lighting and Compositing

Uncle Bens Rice Campaign

Environment Modeling, Lighting

photos by cuban sandwich

BACKLIT STARS

 

Backlit Stars-01

Backlit Stars-02

Modeling, Materials, Lighting, and Composition

I was exploring some back lit materials and ended up creating this rendering featuring these star lanterns I designed. I used vray 2 sided materials to achieve this look in render. This ones me start to finish.