Category: Personal Projects

Creating art strictly for the fun of it between production work

Just Because

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Every now and then I create an image just because. The first image was emulating a night scene built from painted foam core. The second is a paper/button flower in a thimble flower pot. Like I said….just because.

Robot Characters

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Here are some characters I’ve been working on for a personal project. The project features robots and these are some work in progress renders. The bigger robot is made to look like a 50′s tin toy while the smaller robot is made to look like a homemade doll using mostly painted wood and simple hinges. I used Maya and vray for this project.

Kung Fu Space Monkey

JA_Space-Ninja-Monkey_Lg

This personal project was inspired by a crazy little toy Space Monkey that was hanging around our office. Not even sure whose it was originally. I decided it was missing something….KUNG FU. So I modeled it in Maya and added a utility belt with some banana nun-chucks and a twist tie head band. After modeling I decided to setup a skeleton and rig the model to make it easier to pose. Rendered with Vray for Maya.

Professional Bio

I’m a CG Generalist with a focus on environment modeling, shaders, lighting and compositing.

I’ve been a staff  Scene Assembly Lead at Blur Studio in Culver City, CA for approximately 6 years. The job includes environment modeling, look development, lighting and compositing.

I have modeled many different types of environments at Blur over the last 6 years, as well as led teams of modelers on larger projects. The Scene Assembly Team at Blur is a CG generalist team which includes environment modeling, lighting, compositing, and look development. So I usually light, comp and look dev the environments that I create, as well as lead other artists in the completion of shots for Game Cinematics, Commercials and Film Projects.

Ive also worked with our tools department to design tools for the Scene Assembly department, to make our process more efficient.

Before entering the entertainment industry, I spent a decade in the architectural visualization industry which provided me with a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I’ve gained a strong technical background, and have the ability to work comfortably on large and small teams.

The tools I use are 3ds Max, Maya, Vray, Nuke, Mari, Zbrush, Substance Painter, ForestPack, RailClone, GrowFX, 3D Coat (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…)

Recent Projects:

Destiny 2 Cut Scenes
Scene Assembly Lead
Environment Modeling, Look Development, Lighting and Compositing

Star Wars: The Old Republic Expansion – Knights of the Eternal Throne
Environment Modeling, Look Development

Halo Wars 2 Cut Scenes
Environment Modeling, Lighting, Compositing

Halo Wars 2 : Cinematic
Lighting, Compositing

Elder Scrolls Online: Morrowind Cinematic
Environment Modeling, Lighting, Compositing, Look Development

Lord of the Rings, Middle Earth: Shadow of War Cinematic
Lighting, Compositing

DC’s Legends of Tomorrow TV Show Season 1
CG Supervisor

The Flash TV Show Season 2
Lighting and Rendering Lead

Supergirl TV Show Season 2
Lighting and Rendering Lead

Thor The Dark World – Prologue
Scene Assembly Lead – CG Battle Field
Environment Modeling, Look Development, Lighting and Compositing

Dishonored 2 Cinematic
Scene Assembly Lead – All Interior Shots
Environment Modeling, Look Development, Lighting and Compositing

Halo 2 Cut Scenes
Roughly 20 Minutes worth of cinematic content
Scene Assembly Lead, Look Development, Lighting and Compositing

Batman Arkham City Cinematic
Scene Assembly Lead – City Streets
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 2 – Various Shots
Lighting and Compositing

Batman Origins Cinematic
Look Development, Lighting and Compositing

Elder Scrolls Alliances Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 1 – Various Shots
Lighting and Compositing, Stereo Setup

Bioshock Infinite Cinematic
Scene Assembly Lead – Cloud City
Environment Modeling, Look Development, Lighting and Compositing

Halo 4 Cinematic
Didact Room
Look Development, Lighting and Compositing

Elder Scrolls Arrival Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

PlanetSide 2 Cinematic
Drop Pod Interior Scene
Environment Modeling, Lighting and Compositing
Crash Site Scene
Lighting and Compositing

Far Cry 3 Cinematic
Jungle Scenes
Environment Modeling, Look Development, Lighting and Compositing

FOX UFC Promo
Scene Assembly, Lighting and Compositing

Uncle Bens Rice Campaign
Environment Modeling, Lighting

BACKLIT STARS

 

Backlit Stars-01

Backlit Stars-02

Modeling, Materials, Lighting, and Composition

I was exploring some back lit materials and ended up creating this rendering featuring these star lanterns I designed. I used vray 2 sided materials to achieve this look in render. This ones me start to finish.