Professional Bio

I’ve been working in the CG industry for some 20 years now. I’m a CG Generalist with a focus on photo-realistic environment modeling, shaders, lighting and compositing. The tools I use are 3ds Max, Maya, Vray, Fusion, Nuke, Mari, Zbrush (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…)

Im currently a CG Supervisor at Encore VFX Burbank. Im responsible for the supervision of all of our 3d departments for the upcoming  tv show Legends of Tomorrow.

Prior to that I was a staff  scene assembly lead at Blur Studio in Culver City, CA for approximately 4 years. The job included environment modeling, look development, lighting and compositing. I was also responsible for leading large and small teams of artists in the environment modeling, lighting and compositing departments, which are rolled into one department at Blur. As well as working closely with the tools team to develop pipeline tools to streamline certain aspects of the work created in the Scene Assembly department. The project types were game cinematics, commercials and Film projects.

Before entering the entertainment industry, I spent 15 years in the architectural visualization industry which provided me with a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I’ve gained a strong technical background, and have the ability to work comfortably on large and small teams.

Recent Projects:

DC’s Legends of Tomorrow TV Show Season 1
CG Supervisor

The Flash TV Show Season 2
Lighting and Rendering Lead

Supergirl TV Show Season 2
Lighting and Rendering Lead

Thor The Dark World – Prologue
Scene Assembly Lead – CG Battle Field
Environment Modeling, Look Development, Lighting and Compositing

Dishonored 2 Cinematic
Scene Assembly Lead – All Interior Shots
Environment Modeling, Look Development, Lighting and Compositing

Halo 2 Cut Scenes
Roughly 20 Minutes worth of cinematic content
Scene Assembly Lead, Look Development, Lighting and Compositing

Batman Arkham City Cinematic
Scene Assembly Lead – City Streets
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 2 – Various Shots
Lighting and Compositing

Batman Origins Cinematic
Look Development, Lighting and Compositing

Elder Scrolls Alliances Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 1 – Various Shots
Lighting and Compositing, Stereo Setup

Bioshock Infinite Cinematic
Scene Assembly Lead – Cloud City
Environment Modeling, Look Development, Lighting and Compositing

Halo 4 Cinematic
Didact Room
Look Development, Lighting and Compositing

Elder Scrolls Arrival Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

PlanetSide 2 Cinematic
Drop Pod Interior Scene
Environment Modeling, Lighting and Compositing
Crash Site Scene
Lighting and Compositing

Far Cry 3 Cinematic
Jungle Scenes
Environment Modeling, Look Development, Lighting and Compositing

FOX UFC Promo
Scene Assembly, Lighting and Compositing

Uncle Bens Rice Campaign

Environment Modeling, Lighting

photos by cuban sandwich

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