Professional Bio

I’ve been working in the CG industry for some 15 years now. Much of my time has been spent working on and art directing architectural visualization projects for various companies in Southern California.

In 2011 I grew tired of the budgetary and creative constraints of the architectural industry. I wanted to create images that would fulfill my desire to create art. I wanted to contribute to the art of telling stories. So I said goodbye to architecture, and got hired at Blur Studio.

I’ve been working as a staff lead scene assembler at Blur Studio in Culver City, CA since October 2011. The job includes environment modeling, look development, lighting and compositing. Ive Also been working closely with the tools team to develop pipeline tools to streamline our work. I’ve spent the last few years working on game cinematics, commercials and Film projects.

I’m a CG Generalist with a focus on photo-realistic environment modeling, shaders, lighting and compositing. Although I love to dabble in hard surface characters and design work. The tools I use are 3ds Max, Maya, Vray, Fusion (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…)

15 years of architectural visualization experience have given me a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I’ve gained a strong technical background, and have the ability to work comfortably on large and small teams.

Recent Projects:
Far Cry 3 Cinematic
Jungle Scenes
Environment Modeling, Look Development, Lighting and Compositing

FOX UFC Promo
Scene Assembly, Lighting and Compositing

PlanetSide 2 Cinematic
Drop Pod Interior Scene
Environment Modeling, Lighting and Compositing
Crash Site Scene
Lighting and Compositing

Elder Scrolls Arrival Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

Halo 4 Cinematic
Didact Room
Look Development, Lighting and Compositing

Bioshock Infinite Cinematic
Scene Assembly Lead – Cloud City
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 1 – Various Shots
Lighting and Compositing, Stereo Setup

Elder Scrolls Alliances Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing

Thor The Dark World – Prologue
Scene Assembly Lead – CG Battle Field
Environment Modeling, Look Development, Lighting and Compositing

SpiderMan 2 – Various Shots
Lighting and Compositing

Batman Origins Cinematic
Look Development, Lighting and Compositing

Batman Arkham City Cinematic
Scene Assembly Lead – City Streets
Environment Modeling, Look Development, Lighting and Compositing

photos by cuban sandwich

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