I'm a CG Generalist with a focus on environment modeling, shaders, lighting and compositing.
I’ve been a staff Scene Assembly Lead at Blur Studio in Culver City, CA for approximately 9 years. The job includes environment modeling, look development, lighting and compositing.
I have modeled many different types of environments at Blur over the last 9 years, as well as led teams of modelers on larger projects. The Scene Assembly Team at Blur is a CG generalist team which includes environment modeling, lighting, compositing, and look development. So I usually light, comp and look dev the environments that I create, as well as lead other artists in the completion of shots for Game Cinematics, Commercials and Film Projects.
I’ve also worked with our tools department to design tools for the Scene Assembly department, to make our process more efficient.
Before entering the entertainment industry, I spent a decade in the architectural visualization industry which provided me with a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I’ve gained a strong technical background, and have the ability to work comfortably on large and small teams.
The tools I use are 3ds Max, Maya, Vray, Nuke, Mari, Zbrush, Substance Painter, ForestPack, RailClone, GrowFX, 3D Coat, Gaea, World Machine, Marvelous Designer, RizmUV (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins
Project List:
Elder Scrolls Online BlackWood Cinematic
Scene Assembly (Environments and Lighting) Show Lead
Elder Scrolls Online Gates of Oblivion Teaser Cinematic
Scene Assembly (Environments and Lighting) Show Lead
Elder Scrolls Online GreyMoor Cinematic
Environments, Lighting
PUBG Stand United Cinematic
Scene Assembly (Environments and Lighting) Show Lead
GoldFish Crackers Campaign Season 10
Environments, Lighting
Elder Scrolls Dark Heart of SkyRim Cinematic
Environments, Lighting
Call of Duty Modern Warfare Cut Scenes
Environments, Lighting
Love Death and Robots Season 1
Scene Assembly (Environments and lighting) Lead for the Suits Episode
Warner Brothers Theme Park Ride Film
Scene Assembly (Environments and Lighting) Lead
Elder Scrolls Morrowind cinematic
Environment, Lighting, Compositing Artist
Destiny 2 Cut Scenes
Scene Assembly Lead
Environment Modeling, Look Development, Lighting and Compositing
Star Wars: The Old Republic Expansion – Knights of the Eternal Throne
Environment Modeling, Look Development
Halo Wars 2 Cut Scenes
Environment Modeling, Lighting, Compositing
Halo Wars 2 : Cinematic
Lighting, Compositing
Elder Scrolls Online: Morrowind Cinematic
Environment Modeling, Lighting, Compositing, Look Development
Lord of the Rings, Middle Earth: Shadow of War Cinematic
Lighting, Compositing
DC’s Legends of Tomorrow TV Show Season 1
CG Supervisor
The Flash TV Show Season 2
Lighting and Rendering Lead
Supergirl TV Show Season 2
Lighting and Rendering Lead
Thor The Dark World – Prologue
Scene Assembly Lead – CG Battle Field
Environment Modeling, Look Development, Lighting and Compositing
Dishonored 2 Cinematic
Scene Assembly Lead – All Interior Shots
Environment Modeling, Look Development, Lighting and Compositing
Halo 2 Cut Scenes
Roughly 20 Minutes worth of cinematic content
Scene Assembly Lead, Look Development, Lighting and Compositing
Batman Arkham City Cinematic
Scene Assembly Lead – City Streets
Environment Modeling, Look Development, Lighting and Compositing
SpiderMan 2 – Various Shots
Lighting and Compositing
Batman Origins Cinematic
Look Development, Lighting and Compositing
Elder Scrolls Alliances Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing
SpiderMan 1 – Various Shots
Lighting and Compositing, Stereo Setup
Bioshock Infinite Cinematic
Scene Assembly Lead – Cloud City
Environment Modeling, Look Development, Lighting and Compositing
Halo 4 Cinematic
Didact Room
Look Development, Lighting and Compositing
Elder Scrolls Arrival Cinematic
Scene Assembly Lead – BattleFront
Environment Modeling, Look Development, Lighting and Compositing
PlanetSide 2 Cinematic
Drop Pod Interior Scene
Environment Modeling, Lighting and Compositing
Crash Site Scene
Lighting and Compositing
Far Cry 3 Cinematic
Jungle Scenes
Environment Modeling, Look Development, Lighting and Compositing
FOX UFC Promo
Scene Assembly, Lighting and Compositing
Uncle Bens Rice Campaign
Environment Modeling, Lighting
www.jamesatilano.com
CG REEL
https://vimeo.com/527974840
https://vimeo.com/249625349