I was an Environment/Lighting/Compositing lead on the show. I was responsible for leading the shots in the CG Battlefield. I designed the environment based on reference from the onset photography and various concept images created at Blur, and create the lighting and Look development for the all CG ground level battle sequence. This included interactive lighting for the bifrost beam, falling embers, atmosphere, and laser crossfire.
I created the Master 3d and compositing files, and led a team of Scene Assemblers to the completion of the shots in that environment. During Scene Assembly several teammates helped to further the look of the shots by adding various elements like glowing sword effects and explosions in the sky.
I also completed several shots on the show.